Software Engineer Intern - Summer 2027 at Electronic Arts
About the role
Responsibilities Build and ship features for internal platforms supporting collaboration, productivity, and employee support. Write, test, review, debug, and improve the reliability of software with guidance from an engineering mentor and team. Prototype AI and agent-based workflows that reduce manual work for EA teams. Integrate enterprise systems and APIs, including Google Workspace, Slack, and ServiceNow. Participate in sprint planning, stand-ups, design reviews, and demos. Present the inter…
Interview process at Electronic Arts
General interview process (this company's specific loop isn't published - reach out if you have insider info).
- Recruiter phone screen - typically 20-40 min
- Technical screen - 1 coding problem or take-home; format varies by company
- Onsite / virtual loop - typically 4-6 rounds over 2-3 weeks; exact split of coding, systems design, and behavioral varies by role and location
Platforms used: unknown — MiPrep tested compatible with major platforms
How to prepare
MiPrep helps you rehearse the specific cadence and question types Electronic Arts interviewers score on. Upload your resume and this job description; MiPrep generates a rehearsed answer set in your voice from your own projects.